RandomRaids local test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,426 top 69%
- Rank · 7d ago
- #15,173 ▼253 places down
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageMap and Rules
How is RandomRaids local test configured in terms of rules and settings?
The name of RandomRaids local test carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on RandomRaids local test?
The game generates the procedural map on RandomRaids local test.
Activity
What position does RandomRaids local test hold in the server rankings?
In the top 69% of all ranked servers, RandomRaids local test is #15,426 on player hours over the last seven days.
How many players does RandomRaids local test have?
At present, RandomRaids local test is offline; the last sighting was 21 days 20 hours ago.
Wipe Cycle
On what cycle does RandomRaids local test wipe?
The record holds too few of RandomRaids local test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 25 days 7 hours ago the current world was created.
Server Info
What is the location of RandomRaids local test?
For RandomRaids local test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 92.38.92.203:28115.
RandomRaids local test is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RandomRaids local test?
RandomRaids local test is down. The last time we saw it was 21 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 21 October 2026.
Tags & Filters
How should you interpret the tags on RandomRaids local test?
These tags are published by RandomRaids local test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature RandomRaids local test?
The following Rust Analytics lists feature RandomRaids local test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
How can I connect to RandomRaids local test?
The console route: start Rust, press F1, enter client.connect 92.38.92.203:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.