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RUST ANALYTICS
LIVE56,708PLY11,579SRV
QUOTE 92.50.200.7:28015 Online checked 13m ago

Local Server

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#11,913
top 54%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
16 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0000:0002:0015:0023:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 342 on average155/200+30+24.5%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average282/300−18−5.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 265 on average254/275+4+1.8%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 258 on average780/800−37−4.5%
5Rustoria.co - EU LongEU · groups of 14+ · monthly · 251 on average118/200+28+31.0%
6Rustoria.co - EU MainEU · groups of 16+ · weekly · 245 on average116/250−43−26.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Local Server?

The name of Local Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on Local Server?

A procedural map runs on Local Server, created by the game.

Player Count

Where does Local Server sit in the rankings?

In the top 54% of all ranked servers, Local Server is #11,913 on player hours over the last seven days.

What is the population on Local Server?

0 of 10 slots on Local Server are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 0 players.

Wipe Cycle

On what cycle does Local Server wipe?

The record holds too few of Local Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was created.

Server Overview

Where can Local Server be found?

There is no region published for Local Server. Rust Analytics reports the location a server claims, not the machine's actual location. 92.50.200.7:28015 is its address.

Local Server runs which version of Rust?

The version in use at Local Server: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Local Server up, and how consistent is its uptime?

The server is live: Local Server is online. Availability of 25% over the last 1 full day: it was online for 6 of 24 hours. The earliest Rust Analytics saw it was 16 October 2026.

Server Tags

How should you interpret the tags on Local Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Local Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Local Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Local Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Local Server?

The console route: start Rust, press F1, enter client.connect 92.50.200.7:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.