Local Rust Training
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,785 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 31 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageRules & Settings
How is Local Rust Training configured in terms of rules and settings?
No gather rate is given in the name of Local Rust Training. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on Local Rust Training?
Local Rust Training uses a procedural map, which the game generates.
Population
Where does Local Rust Training sit in the rankings?
For the last seven days, Local Rust Training holds rank #16,785 on player hours, in the top 70% of all ranked servers.
What is the population on Local Rust Training?
At present, Local Rust Training is offline; the last sighting was 11 days 15 hours ago.
Wipe Frequency
When does Local Rust Training schedule its wipes?
No rhythm can be told for Local Rust Training yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 29 days 19 hours ago the current world was created.
Server Details
What is the server location for Local Rust Training?
For Local Rust Training, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.114.192.156:28015 is its address.
What Rust version is Local Rust Training running?
Rust network protocol 2635 and build 168909 on Windows is what Local Rust Training runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local Rust Training?
No response from Local Rust Training. It was last seen 11 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 31 October 2026.
Tags and Rankings
What is the meaning of the tags on Local Rust Training?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Rust Training publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Local Rust Training show up in Rust Analytics lists and filters?
On Rust Analytics, Local Rust Training matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Local Rust Training?
Type client.connect 93.114.192.156:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.