TestServer
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #5,944 top 27%
- Rank · 7d ago
- #8,223 ▲2279 places up
- Last wipe
- resets 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 30 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 22:11 UTC4d ago | – | – | – | 0 |
| Thu 8 Oct, 23:41 UTC5d ago | – | – | – | 1 |
| Thu 8 Oct, 20:05 UTC5d ago | – | – | – | 1 |
| Thu 8 Oct, 10:52 UTC6d ago | – | – | – | 0 |
| Thu 8 Oct, 10:38 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 20:27 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 19:48 UTC6d ago | – | – | – | 0 |
| Fri 2 Oct, 13:09 UTC12d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 18:09 UTC13d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 18:24 UTC14d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 12:29 UTC19d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 20:59 UTC21d ago | – | – | – | 1 |
| Tue 22 Sep, 17:02 UTC21d ago | 1 | held half | 2.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 47/100 | ▼−5−9.3% | |
| 2 | EU Hub 01EU · groups of 1000+ · 16 on average | 12/3300 | ▼−1−5.3% | |
| 3 | RatAttacK: No Honorgroups of 8+ · 1 on average | 0/50 | ▪+0 | |
| 4 | Ozzy Land | Для Новичков Х2EU · groups of 8+ · 1 on average | 1/250 | ▪+0+0.0% | |
| 5 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 132 on average | 157/500 | ▼−49−23.7% | |
| 6 | Rustoria.co - EU Main | JUST WIPED 14.10EU · no group limit · 65 on average | 74/100 | ▲+6+9.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on TestServer?
The name of TestServer carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on TestServer?
A procedural map runs on TestServer, created by the game.
Activity
What position does TestServer hold in the server rankings?
In the top 27% of all ranked servers, TestServer is #5,944 on player hours over the last seven days.
How many players does TestServer have?
Right now, TestServer is offline; the last sighting was 42 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.
Wipe Schedule
How often does TestServer wipe?
A new world every few hours is what TestServer does. None of those resets is a wipe, and no wipe schedule is kept.
Server Overview
What is the server location for TestServer?
There is no region published for TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.115.23.170:28505 is its address.
TestServer runs which version of Rust?
Rust network protocol 2634 and build 166586 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is TestServer up, and how consistent is its uptime?
No response from TestServer. It was last seen 42 hours ago. 30% is its uptime for the last 7 full days, 50 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does TestServer show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TestServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to TestServer?
The console route: start Rust, press F1, enter client.connect 93.115.23.170:28505. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.