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RUST ANALYTICS
LIVE75,654PLY11,653SRV
QUOTE 93.123.85.162:28015 Offline checked 28d ago

AI Base Test

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,258
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average560/600+8+1.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average423/400−1−0.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average116/200−60−34.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average332/375−83−20.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average43/250−36−45.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average302/400−7−2.2%

Quick answers

from the figures on this page

Server Rules

How is AI Base Test configured in terms of rules and settings?

No gather rate is given in the name of AI Base Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on AI Base Test?

AI Base Test uses a procedural map, which the game generates.

Activity

What is the rank of AI Base Test?

In the top – of all ranked servers, AI Base Test is #13,258 on player hours over the last seven days.

How full is AI Base Test?

Right now, AI Base Test is offline; the last sighting was 28 days 22 hours ago.

Wipe Cycle

When does AI Base Test schedule its wipes?

No rhythm can be told for AI Base Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 28 days 22 hours ago the current world was created.

Server Details

What is the location of AI Base Test?

For AI Base Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 93.123.85.162:28015.

AI Base Test is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Linux, running on AI Base Test. Joining requires the same protocol on your game, which Steam updates.

Is AI Base Test up, and how consistent is its uptime?

AI Base Test is down. The last time we saw it was 28 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 15 September 2026.

Tags and Rankings

What is the meaning of the tags on AI Base Test?

These tags are published by AI Base Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

AI Base Test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature AI Base Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join AI Base Test?

Type client.connect 93.123.85.162:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.