Rust Devblog 297 | Private
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #17,075 top 71%
- Rank · 7d ago
- #15,576 ▼1499 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageServer Rules
How is Rust Devblog 297 | Private configured in terms of rules and settings?
No gather rate appears in the name of Rust Devblog 297 | Private. No group limit is published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Devblog 297 | Private?
A procedural map runs on Rust Devblog 297 | Private, created by the game.
Player Count
Where does Rust Devblog 297 | Private sit in the rankings?
For the last seven days, Rust Devblog 297 | Private holds rank #17,075 on player hours, in the top 71% of all ranked servers.
How many players does Rust Devblog 297 | Private have?
At present, Rust Devblog 297 | Private is offline; the last sighting was 10 days 20 hours ago.
Wipe Frequency
How often does Rust Devblog 297 | Private wipe?
No rhythm can be told for Rust Devblog 297 | Private yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 10 days 20 hours.
Server Info
Where can Rust Devblog 297 | Private be found?
There is no region published for Rust Devblog 297 | Private. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.152.224.215:28015 is its address.
What Rust version is Rust Devblog 297 | Private running?
The build is Rust network protocol 2592 and build 124991 on Linux, running on Rust Devblog 297 | Private. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Devblog 297 | Private and is it currently online?
No response from Rust Devblog 297 | Private. It was last seen 10 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 November 2026.
Tags and Rankings
How should you interpret the tags on Rust Devblog 297 | Private?
These tags are published by Rust Devblog 297 | Private and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2592 (Protocol): Protocol 2592: matching game versions are required to join; cs124991 (Build): Build 124991; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Rust Devblog 297 | Private?
On Rust Analytics, Rust Devblog 297 | Private matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Rust Devblog 297 | Private?
Type client.connect 93.152.224.215:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust
mp10
v2592
cs124991
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.