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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 93.152.224.215:28015 Offline checked 10d ago

Rust Devblog 297 | Private

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#17,075
top 71%
Rank · 7d ago
#15,576
1499 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Nov2 Nov4 Nov5 Nov7 Nov8 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average53/100−403−88.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average51/750−243−82.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average133/100+6+4.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average210/1000−81−27.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average165/400−40−19.3%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Server Rules

How is Rust Devblog 297 | Private configured in terms of rules and settings?

No gather rate appears in the name of Rust Devblog 297 | Private. No group limit is published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Rust Devblog 297 | Private?

A procedural map runs on Rust Devblog 297 | Private, created by the game.

Player Count

Where does Rust Devblog 297 | Private sit in the rankings?

For the last seven days, Rust Devblog 297 | Private holds rank #17,075 on player hours, in the top 71% of all ranked servers.

How many players does Rust Devblog 297 | Private have?

At present, Rust Devblog 297 | Private is offline; the last sighting was 10 days 20 hours ago.

Wipe Frequency

How often does Rust Devblog 297 | Private wipe?

No rhythm can be told for Rust Devblog 297 | Private yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 10 days 20 hours.

Server Info

Where can Rust Devblog 297 | Private be found?

There is no region published for Rust Devblog 297 | Private. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.152.224.215:28015 is its address.

What Rust version is Rust Devblog 297 | Private running?

The build is Rust network protocol 2592 and build 124991 on Linux, running on Rust Devblog 297 | Private. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust Devblog 297 | Private and is it currently online?

No response from Rust Devblog 297 | Private. It was last seen 10 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 November 2026.

Tags and Rankings

How should you interpret the tags on Rust Devblog 297 | Private?

These tags are published by Rust Devblog 297 | Private and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2592 (Protocol): Protocol 2592: matching game versions are required to join; cs124991 (Build): Build 124991; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Rust Devblog 297 | Private?

On Rust Analytics, Rust Devblog 297 | Private matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Rust Devblog 297 | Private?

Type client.connect 93.152.224.215:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
v2592
Protocol Protocol 2592: matching game versions are required to join.
cs124991
Build Build 124991.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.