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RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 93.159.3.65:28015 Offline checked 12d ago

Tiny Rust Test Server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,743
top 62%
Rank · 7d ago
#11,832
2911 places down
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
30 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Oct31 Oct2 Nov3 Nov5 Nov6 Nov

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−141−17.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−144−40.4%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−55−10.4%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+4+0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−106−18.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Tiny Rust Test Server?

No gather rate appears in the name of Tiny Rust Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Tiny Rust Test Server?

Tiny Rust Test Server uses a procedural map, which the game generates.

Activity

Where does Tiny Rust Test Server sit in the rankings?

In the top 62% of all ranked servers, Tiny Rust Test Server is #14,743 on player hours over the last seven days.

What is the population on Tiny Rust Test Server?

At present, Tiny Rust Test Server is offline; the last sighting was 12 days 20 hours ago.

Wipe Schedule

On what cycle does Tiny Rust Test Server wipe?

The record holds too few of Tiny Rust Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 36 days 2 hours ago the current world was created.

Server Overview

What is the location of Tiny Rust Test Server?

For Tiny Rust Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 93.159.3.65:28015.

Tiny Rust Test Server is on which Rust version?

The version in use at Tiny Rust Test Server: Rust network protocol 2635 and build 168909, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Tiny Rust Test Server?

Offline at this moment: Tiny Rust Test Server. Last seen 12 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 30 October 2026.

Server Tags

How should you interpret the tags on Tiny Rust Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Tiny Rust Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Tiny Rust Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, Tiny Rust Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Tiny Rust Test Server?

The console route: start Rust, press F1, enter client.connect 93.159.3.65:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.