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RUST ANALYTICS
LIVE40,529PLY11,513SRV
QUOTE 93.211.110.194:28015 Offline checked 23d ago

Error

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,247
top 58%
Rank · 7d ago
#7,687
5560 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 395 on average265/225−68−20.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 332 on average131/200−65−33.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average183/250−1−0.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 314 on average163/200−39−19.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average29/250−5−14.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 269 on average154/175−32−17.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Error?

The name of Error carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Error?

Error uses a procedural map, which the game generates.

Player Count

What is the rank of Error?

For the last seven days, Error holds rank #13,247 on player hours, in the top 58% of all ranked servers.

What is the population on Error?

At present, Error is offline; the last sighting was 23 days 5 hours ago.

Wipe Frequency

How often does Error wipe?

The record holds too few of Error's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 24 days 20 hours old.

Server Overview

What is the server location for Error?

For Error, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 93.211.110.194:28015 is its address.

Error is on which Rust version?

The version in use at Error: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Error up, and how consistent is its uptime?

Error is down. The last time we saw it was 23 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Error?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Error publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Error appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Error: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Error?

Type client.connect 93.211.110.194:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.