Private Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,249 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 71d ago monthly schedule
- Next wipe
- 15d 3h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 20 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average | 474/500 | ▼−30−5.9% | |
| 2 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 188 on average | 176/200 | ▼−31−15.0% | |
| 3 | [EU East] Facepunch 4EU · groups of 8+ · monthly · 187 on average | 331/350 | ▲+30+9.9% | |
| 4 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 180 on average | 91/200 | ▼−12−11.4% | |
| 5 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 177 on average | 279/275 | ▲+50+22.0% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 176 on average | 233/300 | ▼−46−16.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Private Rust Test?
The name of Private Rust Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on Private Rust Test?
A procedural map runs on Private Rust Test, created by the game.
Activity
Where does Private Rust Test sit in the rankings?
For the last seven days, Private Rust Test holds rank #15,249 on player hours, in the top 70% of all ranked servers.
How full is Private Rust Test?
On Private Rust Test, 0 players are in now, out of 5 slots. Average players over the last seven days: 0.
Wipe Schedule
How often does Private Rust Test wipe?
Using the force wipe, Private Rust Test's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 71 days 19 hours. Its tags list a wipe each month.
Server Info
What is the server location for Private Rust Test?
There is no region published for Private Rust Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 93.214.162.189:28015.
What Rust version is Private Rust Test running?
The version in use at Private Rust Test: Rust network protocol 2632 and build 160556, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is Private Rust Test up, and how consistent is its uptime?
The server is live: Private Rust Test is online. The earliest Rust Analytics saw it was 20 October 2026.
Tags & Filters
What is the meaning of the tags on Private Rust Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs160556 (Build): Build 160556; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged, which Private Rust Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Private Rust Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Private Rust Test: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
What is the process to join Private Rust Test?
The console route: start Rust, press F1, enter client.connect 93.214.162.189:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8
Game
gmrust
mp5
ts8
v2632
cs160556
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.