Skip to the page
RUST ANALYTICS
LIVE39,935PLY11,462SRV
QUOTE 94.130.133.96:28025 Online EU checked 10m ago

IonutShiro Test Server

monthly wipes vanillamoddedoxide
Players · last
1/ ?
+124h
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ ?
slots not published
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#7,083
top 32% · #1943 in EU
Rank · 7d ago
#8,730
1647 places up
Last wipe
6d ago
monthly schedule
Next wipe
22d 10h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
18
player hours, last seven days
Map
2500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 10h

The force wipe · high confidence

usual gap
2.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 4

Coming wipes

  1. 22d 10hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:04 UTC6d ago 1 – running 0
Thu 1 Oct, 23:00 UTC FW12d ago 1 halved by day 4 5.9 days 1
Sat 26 Sep, 17:51 UTC17d ago 1 – 5.2 days 1
Sat 26 Sep, 08:36 UTC18d ago 1 – 0.4 days 1
Fri 25 Sep, 17:52 UTC18d ago 1 – 0.6 days 0
Wed 23 Sep, 19:27 UTC20d ago 1 – 1.9 days 1
Sat 19 Sep, 11:14 UTC24d ago 1 held half 4.3 days 0
Fri 18 Sep, 09:36 UTC25d ago 1 – 1.1 days 1
Tue 15 Sep, 13:50 UTC28d ago 1 – 2.8 days 1
Mon 14 Sep, 10:43 UTC29d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average17/700−50−74.5%
4666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average12/650−8−40.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 61 on average3/1000−2−43.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 55 on average138/700+134+3663.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on IonutShiro Test Server?

No gather rate appears in the name of IonutShiro Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map is played on IonutShiro Test Server?

The map on IonutShiro Test Server is procedural, size 2,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Activity

What position does IonutShiro Test Server hold in the server rankings?

On seven-day player hours, IonutShiro Test Server sits at #7,083, in the top 32% across ranked servers and #1,943 in Europe.

What is the population on IonutShiro Test Server?

IonutShiro Test Server shows 1 players at this moment. The mean over the last seven days is 0 players, reaching 1 at its highest. At 12:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

What happens on wipe day at IonutShiro Test Server?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it did not hold.

On what cycle does IonutShiro Test Server wipe?

The only wipe at IonutShiro Test Server is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 6 days 12 hours ago the current world was created. Its tags list a wipe each month.

Server Details

What is the server location for IonutShiro Test Server?

The EU tag and Europe are what IonutShiro Test Server lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.130.133.96:28025.

How is the performance on IonutShiro Test Server?

The last 48 hours average 225 server fps, the low being 138. At its peak it held 23,697 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,002 MB. A climbing entity count plus low fps is the lag players report.

IonutShiro Test Server is on which Rust version?

The build is Rust network protocol 2634 and build 167058 on Linux, running on IonutShiro Test Server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of IonutShiro Test Server?

The server is live: IonutShiro Test Server is online. 6 days ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 95% uptime, 160 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on IonutShiro Test Server?

Published by IonutShiro Test Server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature IonutShiro Test Server?

These Rust Analytics lists include IonutShiro Test Server: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to Join

What is the process to join IonutShiro Test Server?

The console route: start Rust, press F1, enter client.connect 94.130.133.96:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/WQ2ztS5jM8.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmvanilla,cs167058,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build It runs build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.