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RUST ANALYTICS
LIVE53,582PLY11,535SRV
QUOTE 94.134.192.240:28015 Offline checked 25d ago

TestServer

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,395
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average471/500−19−3.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average284/300−24−7.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average238/225−59−19.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−21−43.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average240/300−4−1.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TestServer?

No gather rate is given in the name of TestServer. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on TestServer?

TestServer uses a procedural map, which the game generates.

Population

What position does TestServer hold in the server rankings?

For the last seven days, TestServer holds rank #14,395 on player hours, in the top – of all ranked servers.

What is the population on TestServer?

Right now, TestServer is offline; the last sighting was 25 days 1 hours ago.

Wipe Schedule

On what cycle does TestServer wipe?

The record holds too few of TestServer's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 39 days 22 hours ago the current world was created.

Server Info

What is the location of TestServer?

There is no region published for TestServer. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 94.134.192.240:28015 is its address.

TestServer is on which Rust version?

The version in use at TestServer: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is TestServer up, and how consistent is its uptime?

TestServer is down. The last time we saw it was 25 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.

Tags & Filters

What is the meaning of the tags on TestServer?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TestServer publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TestServer show up in Rust Analytics lists and filters?

These Rust Analytics lists include TestServer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TestServer?

Type client.connect 94.134.192.240:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.