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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 94.134.193.191:28015 Offline checked 29d ago

TestServer

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,446
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average424/500+99+30.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average355/400+40+12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average298/325−18−5.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average323/350+37+12.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average47/250−5−10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Server Rules

How is TestServer configured in terms of rules and settings?

No gather rate appears in the name of TestServer. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on TestServer?

TestServer uses a procedural map, which the game generates.

Activity

What is the rank of TestServer?

In the top – of all ranked servers, TestServer is #14,446 on player hours over the last seven days.

How many players does TestServer have?

Right now, TestServer is offline; the last sighting was 29 days 4 hours ago.

Wipe Schedule

When does TestServer schedule its wipes?

No rhythm can be told for TestServer yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 40 days 6 hours old.

Server Details

What is the location of TestServer?

There is no region published for TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. 94.134.193.191:28015 is its address.

What Rust version is TestServer running?

The build is Rust network protocol 2633 and build 163794 on Windows, running on TestServer. Joining requires the same protocol on your game, which Steam updates.

Is TestServer up, and how consistent is its uptime?

Offline at this moment: TestServer. Last seen 29 days 4 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 15 September 2026.

Server Tags

What is the meaning of the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TestServer show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TestServer?

Type client.connect 94.134.193.191:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.