TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 5 20% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,649 top 48%
- Rank · 7d ago
- #10,951 ▲302 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 517/525 | ▼−19−3.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 333/350 | ▼−27−7.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 146/200 | ▼−29−16.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 289/275 | ▼−57−16.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 48/250 | ▼−6−11.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 297/325 | ▲+28+10.5% |
Quick answers
from the figures on this pageMap and Rules
How is TestServer configured in terms of rules and settings?
No gather rate is given in the name of TestServer. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
What is the current map on TestServer?
A procedural map runs on TestServer, created by the game.
Player Count
What position does TestServer hold in the server rankings?
In the top 48% of all ranked servers, TestServer is #10,649 on player hours over the last seven days.
What is the population on TestServer?
Right now, TestServer is offline; the last sighting was 6 days 20 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Schedule
When does TestServer schedule its wipes?
There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 5 hours old.
Server Details
What is the location of TestServer?
For TestServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.134.193.54:28015.
TestServer is on which Rust version?
The build is Rust network protocol 2634 and build 167058 on Windows, running on TestServer. The protocol has to match for you to join, and Steam applies that update.
How reliable is TestServer and is it currently online?
Offline at this moment: TestServer. Last seen 6 days 20 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 7 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does TestServer show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TestServer?
Type client.connect 94.134.193.54:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp5
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.