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RUST ANALYTICS
LIVE59,070PLY11,576SRV
QUOTE 94.180.151.184:28015 Offline checked 15d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,546
top 61%
Rank · 7d ago
#10,028
4518 places down
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average487/525−49−9.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average318/350−42−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average148/200−27−15.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average269/275−77−22.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37/250−17−31.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average265/325−4−1.4%

Quick answers

from the figures on this page

Map and Rules

How is TEST configured in terms of rules and settings?

No gather rate appears in the name of TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on TEST?

The game generates the procedural map on TEST.

Population

What position does TEST hold in the server rankings?

In the top 61% of all ranked servers, TEST is #14,546 on player hours over the last seven days.

How full is TEST?

Right now, TEST is offline; the last sighting was 15 days 14 hours ago.

Wipe Cycle

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 31 days 22 hours ago the current world was created.

Server Overview

What is the server location for TEST?

For TEST, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 94.180.151.184:28015.

What Rust version is TEST running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on TEST. The protocol has to match for you to join, and Steam applies that update.

Is TEST up, and how consistent is its uptime?

Offline at this moment: TEST. Last seen 15 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 28 September 2026.

Tags and Rankings

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join TEST?

Type client.connect 94.180.151.184:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.