Combat isolated acceptance
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,663 top 70%
- Rank · 7d ago
- #15,333 ▼330 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Combat isolated acceptance?
The name of Combat isolated acceptance carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
What is the current map on Combat isolated acceptance?
The game generates the procedural map on Combat isolated acceptance.
Population
What is the rank of Combat isolated acceptance?
For the last seven days, Combat isolated acceptance holds rank #15,663 on player hours, in the top 70% of all ranked servers.
How full is Combat isolated acceptance?
At present, Combat isolated acceptance is offline; the last sighting was 16 days 22 hours ago.
Wipe Schedule
How often does Combat isolated acceptance wipe?
The record holds too few of Combat isolated acceptance's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 21 days old.
Server Info
Where can Combat isolated acceptance be found?
There is no region published for Combat isolated acceptance. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 94.228.213.206:28115.
What Rust version is Combat isolated acceptance running?
The version in use at Combat isolated acceptance: Rust network protocol 2632 and build 161125, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Combat isolated acceptance and is it currently online?
No response from Combat isolated acceptance. It was last seen 16 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 26 October 2026.
Server Tags
How should you interpret the tags on Combat isolated acceptance?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Combat isolated acceptance publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Combat isolated acceptance show up in Rust Analytics lists and filters?
These Rust Analytics lists include Combat isolated acceptance: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What steps do I take to join Combat isolated acceptance?
Type client.connect 94.228.213.206:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp1
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.