Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,323 top 69%
- Rank · 7d ago
- #15,173 ▼150 places down
- Last wipe
- 45d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rust Devblog Server?
The name of Rust Devblog Server carries no gather rate. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is disabled.
What is the current map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, created by the game.
Player Count
What is the rank of Rust Devblog Server?
For the last seven days, Rust Devblog Server holds rank #15,323 on player hours, in the top 69% of all ranked servers.
How full is Rust Devblog Server?
At present, Rust Devblog Server is offline; the last sighting was 21 days 19 hours ago.
Wipe Cycle
On what cycle does Rust Devblog Server wipe?
There are too few wipes on record for Rust Devblog Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 45 days 15 hours ago the current world was created.
Server Details
What is the server location for Rust Devblog Server?
No region is published by Rust Devblog Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.229.17.158:28015 is its address.
Rust Devblog Server runs which version of Rust?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust Devblog Server and is it currently online?
Rust Devblog Server is down. The last time we saw it was 21 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 21 October 2026.
Server Tags
How should you interpret the tags on Rust Devblog Server?
These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Protocol 2362: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust Devblog Server show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Devblog Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How to Join
How can I connect to Rust Devblog Server?
The console route: start Rust, press F1, enter client.connect 94.229.17.158:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.