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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 94.229.19.238:28015 Offline checked 22d ago

Rust Devblog Server

moddedcarbon
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,404
top 69%
Rank · 7d ago
#13,489
1915 places down
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average53/100−403−88.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average51/750−243−82.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average133/100+6+4.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average210/1000−81−27.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average165/400−40−19.3%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Devblog Server?

No gather rate is given in the name of Rust Devblog Server. No group limit is published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Rust Devblog Server?

The game generates the procedural map on Rust Devblog Server.

Activity

What is the rank of Rust Devblog Server?

In the top 69% of all ranked servers, Rust Devblog Server is #15,404 on player hours over the last seven days.

How full is Rust Devblog Server?

Right now, Rust Devblog Server is offline; the last sighting was 22 days 17 hours ago.

Wipe Cycle

When does Rust Devblog Server schedule its wipes?

There are too few wipes on record for Rust Devblog Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 45 days 14 hours.

Server Info

What is the location of Rust Devblog Server?

There is no region published for Rust Devblog Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.229.19.238:28015.

Rust Devblog Server runs which version of Rust?

The build is Rust network protocol 2362 on Windows, running on Rust Devblog Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rust Devblog Server?

No response from Rust Devblog Server. It was last seen 22 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 October 2026.

Tags & Filters

How should you interpret the tags on Rust Devblog Server?

These tags are published by Rust Devblog Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2362 (Protocol): To join, your game needs protocol 2362; ptrak (Networking): The standard network layer, RakNet; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.

Rust Devblog Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Rust Devblog Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Connection

What steps do I take to join Rust Devblog Server?

The console route: start Rust, press F1, enter client.connect 94.229.19.238:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
v2362
Protocol To join, your game needs protocol 2362.
ptrak
Networking The standard network layer, RakNet.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Other

hil2cpp
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.