Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,536 top 67%
- Rank · 7d ago
- #15,195 ▲659 places up
- Last wipe
- 45d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 460/525 | ▼−109−19.1% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Devblog Server configured in terms of rules and settings?
The name of Rust Devblog Server carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
Player Count
What position does Rust Devblog Server hold in the server rankings?
For the last seven days, Rust Devblog Server holds rank #14,536 on player hours, in the top 67% of all ranked servers.
What is the population on Rust Devblog Server?
Right now, Rust Devblog Server is offline; the last sighting was 26 days 4 hours ago.
Wipe Frequency
How often does Rust Devblog Server wipe?
The record holds too few of Rust Devblog Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 45 days 15 hours ago the current world was created.
Server Info
What is the location of Rust Devblog Server?
There is no region published for Rust Devblog Server. Rust Analytics reports the location a server claims, not the machine's actual location. 94.229.24.50:28015 is its address.
Rust Devblog Server is on which Rust version?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The protocol has to match for you to join, and Steam applies that update.
Is Rust Devblog Server up, and how consistent is its uptime?
Offline at this moment: Rust Devblog Server. Last seen 26 days 4 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): To join, your game needs protocol 2362; ptrak (Networking): Runs on RakNet, Rust's default network layer; ha77b8956 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Rust Devblog Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Devblog Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Devblog Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
Connection
How can I connect to Rust Devblog Server?
Type client.connect 94.229.24.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,ha77b8956,stok,gmrust
Game
gmrust
mp10
v2362
ptrak
Other
ha77b8956
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.