Skip to the page
RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 94.229.24.50:28015 Offline checked 26d ago

Rust Devblog Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,536
top 67%
Rank · 7d ago
#15,195
659 places up
Last wipe
45d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Devblog Server configured in terms of rules and settings?

The name of Rust Devblog Server carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

Player Count

What position does Rust Devblog Server hold in the server rankings?

For the last seven days, Rust Devblog Server holds rank #14,536 on player hours, in the top 67% of all ranked servers.

What is the population on Rust Devblog Server?

Right now, Rust Devblog Server is offline; the last sighting was 26 days 4 hours ago.

Wipe Frequency

How often does Rust Devblog Server wipe?

The record holds too few of Rust Devblog Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 45 days 15 hours ago the current world was created.

Server Info

What is the location of Rust Devblog Server?

There is no region published for Rust Devblog Server. Rust Analytics reports the location a server claims, not the machine's actual location. 94.229.24.50:28015 is its address.

Rust Devblog Server is on which Rust version?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Rust Devblog Server up, and how consistent is its uptime?

Offline at this moment: Rust Devblog Server. Last seen 26 days 4 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 17 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Rust Devblog Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): To join, your game needs protocol 2362; ptrak (Networking): Runs on RakNet, Rust's default network layer; ha77b8956 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Rust Devblog Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rust Devblog Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rust Devblog Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

How can I connect to Rust Devblog Server?

Type client.connect 94.229.24.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
v2362
Protocol To join, your game needs protocol 2362.
ptrak
Networking Runs on RakNet, Rust's default network layer.

Other

ha77b8956
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.
stok
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.