Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,164 top 70%
- Rank · 7d ago
- #15,854 ▲690 places up
- Last wipe
- 36d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 653/675 | ▼−141−17.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 212/200 | ▼−144−40.4% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 591/600 | ▼−1−0.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 477/500 | ▼−55−10.4% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 463/480 | ▲+4+0.9% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 463/525 | ▼−106−18.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test Server?
No gather rate appears in the name of Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Test Server?
A procedural map runs on Test Server, created by the game.
Player Count
What is the rank of Test Server?
For the last seven days, Test Server holds rank #15,164 on player hours, in the top 70% of all ranked servers.
What is the population on Test Server?
Right now, Test Server is offline; the last sighting was 28 days 2 hours ago.
Wipe Cycle
On what cycle does Test Server wipe?
The record holds too few of Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 36 days 21 hours ago the current world was created.
Server Overview
What is the server location for Test Server?
There is no region published for Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.232.207.249:28015.
Test Server is on which Rust version?
The build is Rust network protocol 2635 and build 168118 on Windows, running on Test Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is Test Server and is it currently online?
Offline at this moment: Test Server. Last seen 28 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 15 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Test Server?
These tags are published by Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168118 (Build): It runs build 168118; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join Test Server?
Type client.connect 94.232.207.249:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2635,gmrust,cs168118,ts8
Game
gmrust
mp2
ts8
v2635
cs168118
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.