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RUST ANALYTICS
LIVE50,622PLY11,517SRV
QUOTE 94.25.229.106:28015 Offline checked 20d ago

first_server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,172
top 61%
Rank · 7d ago
#11,693
1479 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average452/425−38−7.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average271/250−37−11.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average162/200+5+3.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average203/250−94−31.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250−19−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average231/250−13−5.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on first_server?

No gather rate appears in the name of first_server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on first_server?

The game generates the procedural map on first_server.

Population

Where does first_server sit in the rankings?

For the last seven days, first_server holds rank #13,172 on player hours, in the top 61% of all ranked servers.

How many players does first_server have?

At present, first_server is offline; the last sighting was 20 days 18 hours ago.

Wipe Cycle

When does first_server schedule its wipes?

The record holds too few of first_server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was created.

Server Info

What is the location of first_server?

No region is published by first_server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.25.229.106:28015 is its address.

first_server is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on first_server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of first_server?

first_server is down. The last time we saw it was 20 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 23 September 2026.

Server Tags

What is the meaning of the tags on first_server?

Published by first_server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature first_server?

These Rust Analytics lists include first_server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join first_server?

Type client.connect 94.25.229.106:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.