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RUST ANALYTICS
LIVE79,670PLY11,682SRV
QUOTE 94.25.229.131:28015 Offline checked 6d ago

first_server

Players · last
1/ 500
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,956
top 58%
Rank · 7d ago
#13,530
574 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average568/600+17+3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average433/475−34−7.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average165/200−37−18.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average351/375−77−18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average337/400+20+6.5%

Quick answers

from the figures on this page

Rules & Settings

How is first_server configured in terms of rules and settings?

No gather rate is given in the name of first_server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

Which map is played on first_server?

first_server uses a procedural map, which the game generates.

Population

What is the rank of first_server?

For the last seven days, first_server holds rank #12,956 on player hours, in the top 58% of all ranked servers.

How many players does first_server have?

Right now, first_server is offline; the last sighting was 6 days 20 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Schedule

When does first_server schedule its wipes?

The record holds too few of first_server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 19 hours ago the current world was created.

Server Overview

Where can first_server be found?

There is no region published for first_server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.25.229.131:28015 is its address.

first_server runs which version of Rust?

Rust network protocol 2634 and build 167058 on Windows is what first_server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of first_server?

No response from first_server. It was last seen 6 days 20 hours ago. 0% is its uptime for the last 6 full days, 0 of 144 hours. The earliest Rust Analytics saw it was 7 October 2026.

Tags and Rankings

How should you interpret the tags on first_server?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which first_server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does first_server show up in Rust Analytics lists and filters?

These Rust Analytics lists include first_server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to first_server?

The console route: start Rust, press F1, enter client.connect 94.25.229.131:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build It runs build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.