first_server
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,561 top 61%
- Rank · 7d ago
- #9,585 ▼4976 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average | 307/350 | ▼−171−35.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average | 188/200 | ▼−111−37.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 149/200 | ▼−8−5.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average | 186/225 | ▼−50−21.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 35/250 | ▲+5+15.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average | 207/250 | ▼−42−16.7% |
Quick answers
from the figures on this pageServer Rules
How is first_server configured in terms of rules and settings?
No gather rate is given in the name of first_server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on first_server?
first_server uses a procedural map, which the game generates.
Population
What is the rank of first_server?
For the last seven days, first_server holds rank #14,561 on player hours, in the top 61% of all ranked servers.
How full is first_server?
At present, first_server is offline; the last sighting was 16 days 7 hours ago.
Wipe Cycle
When does first_server schedule its wipes?
No rhythm can be told for first_server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 20 days old.
Server Overview
Where can first_server be found?
No region is published by first_server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.25.229.45:28015.
first_server runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on first_server. Your game needs the same protocol to get in; Steam takes care of the update.
Is first_server up, and how consistent is its uptime?
No response from first_server. It was last seen 16 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 28 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on first_server?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which first_server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature first_server?
The following Rust Analytics lists feature first_server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join first_server?
Type client.connect 94.25.229.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla
mp500
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.