Skip to the page
RUST ANALYTICS
LIVE45,351PLY11,528SRV
QUOTE 94.25.229.45:28015 Offline checked 16d ago

first_server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,561
top 61%
Rank · 7d ago
#9,585
4976 places down
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average307/350−171−35.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average188/200−111−37.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average149/200−8−5.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average186/225−50−21.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average35/250+5+15.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average207/250−42−16.7%

Quick answers

from the figures on this page

Server Rules

How is first_server configured in terms of rules and settings?

No gather rate is given in the name of first_server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on first_server?

first_server uses a procedural map, which the game generates.

Population

What is the rank of first_server?

For the last seven days, first_server holds rank #14,561 on player hours, in the top 61% of all ranked servers.

How full is first_server?

At present, first_server is offline; the last sighting was 16 days 7 hours ago.

Wipe Cycle

When does first_server schedule its wipes?

No rhythm can be told for first_server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 20 days old.

Server Overview

Where can first_server be found?

No region is published by first_server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.25.229.45:28015.

first_server runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on first_server. Your game needs the same protocol to get in; Steam takes care of the update.

Is first_server up, and how consistent is its uptime?

No response from first_server. It was last seen 16 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 28 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on first_server?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which first_server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature first_server?

The following Rust Analytics lists feature first_server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join first_server?

Type client.connect 94.25.229.45:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.