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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 94.255.129.182:28015 Offline checked 16d ago

Teodor test

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,663
top 70%
Rank · 7d ago
#14,757
906 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
26 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct29 Oct30 Oct1 Nov2 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Server Rules

How is Teodor test configured in terms of rules and settings?

No gather rate is given in the name of Teodor test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Teodor test?

The game generates the procedural map on Teodor test.

Player Count

What is the rank of Teodor test?

In the top 70% of all ranked servers, Teodor test is #15,663 on player hours over the last seven days.

How full is Teodor test?

Right now, Teodor test is offline; the last sighting was 16 days 22 hours ago.

Wipe Frequency

When does Teodor test schedule its wipes?

There are too few wipes on record for Teodor test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 16 days 23 hours old.

Server Details

Where can Teodor test be found?

For Teodor test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.255.129.182:28015.

Teodor test runs which version of Rust?

Rust network protocol 2635 and build 168909 on Windows is what Teodor test runs. The protocol has to match for you to join, and Steam applies that update.

Is Teodor test up, and how consistent is its uptime?

Offline at this moment: Teodor test. Last seen 16 days 22 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 26 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Teodor test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Teodor test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Teodor test show up in Rust Analytics lists and filters?

On Rust Analytics, Teodor test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Teodor test?

The console route: start Rust, press F1, enter client.connect 94.255.129.182:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.