Rust Staging | Local Test
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- #16,477 ▲316 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 640/650 | ▼−148−18.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 127/250 | ▼−156−55.1% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 581/600 | ▼−11−1.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 459/475 | ▼−70−13.2% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 451/480 | ▼−9−2.0% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 454/550 | ▼−124−21.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Rust Staging | Local Test?
No gather rate is given in the name of Rust Staging | Local Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
Which map is played on Rust Staging | Local Test?
Rust Staging | Local Test uses a procedural map, which the game generates.
Activity
What position does Rust Staging | Local Test hold in the server rankings?
For the last seven days, Rust Staging | Local Test holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does Rust Staging | Local Test have?
Right now, Rust Staging | Local Test is offline; the last sighting was 2 days 9 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Rust Staging | Local Test wipe?
No rhythm can be told for Rust Staging | Local Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 7 days 23 hours.
Server Info
What is the server location for Rust Staging | Local Test?
No region is published by Rust Staging | Local Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.29.34.21:28115.
Rust Staging | Local Test is on which Rust version?
The build is Rust network protocol 2636 and build 170217 on Windows, running on Rust Staging | Local Test. Joining requires the same protocol on your game, which Steam updates.
How reliable is Rust Staging | Local Test and is it currently online?
Offline at this moment: Rust Staging | Local Test. Last seen 2 days 9 hours ago. 7 full days have passed with 26% uptime, 44 of 168 hours. First sighting by Rust Analytics: 4 November 2026.
Tags & Filters
What is the meaning of the tags on Rust Staging | Local Test?
Published by Rust Staging | Local Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170217 (Build): Build 170217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Staging | Local Test?
The following Rust Analytics lists feature Rust Staging | Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Rust Staging | Local Test?
The console route: start Rust, press F1, enter client.connect 94.29.34.21:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2636,gmrust,cs170217,ts8
Game
gmrust
mp4
ts8
v2636
cs170217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.