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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 94.41.248.55:28015 Offline checked 12d ago

V/v 0.1

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,805
top 70%
Rank · 7d ago
#9,074
7731 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct29 Oct31 Oct3 Nov5 Nov7 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Rules & Settings

How is V/v 0.1 configured in terms of rules and settings?

The name of V/v 0.1 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on V/v 0.1?

V/v 0.1 uses a procedural map, which the game generates.

Population

What is the rank of V/v 0.1?

In the top 70% of all ranked servers, V/v 0.1 is #16,805 on player hours over the last seven days.

How full is V/v 0.1?

At present, V/v 0.1 is offline; the last sighting was 12 days ago.

Wipe Frequency

When does V/v 0.1 schedule its wipes?

The record holds too few of V/v 0.1's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 15 days 20 hours.

Server Overview

Where can V/v 0.1 be found?

For V/v 0.1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.41.248.55:28015.

V/v 0.1 runs which version of Rust?

Rust network protocol 2635 and build 168909 on Windows is what V/v 0.1 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of V/v 0.1?

No response from V/v 0.1. It was last seen 12 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 27 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on V/v 0.1?

These tags are published by V/v 0.1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does V/v 0.1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature V/v 0.1: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to V/v 0.1?

Type client.connect 94.41.248.55:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.