LocalTest
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,348 top 65%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 574/600 | ▲+22+4.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 374/400 | ▼−50−11.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 168/200 | ▼−8−4.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 325/375 | ▼−90−21.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−33−41.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 315/400 | ▲+6+2.1% |
Quick answers
from the figures on this pageServer Rules
How is LocalTest configured in terms of rules and settings?
No gather rate appears in the name of LocalTest. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on LocalTest?
The game generates the procedural map on LocalTest.
Population
What is the rank of LocalTest?
For the last seven days, LocalTest holds rank #14,348 on player hours, in the top 65% of all ranked servers.
How full is LocalTest?
Right now, LocalTest is offline; the last sighting was 38 hours ago. Average players over seven days: 0; peak: 1. At 21:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Frequency
When does LocalTest schedule its wipes?
No rhythm can be told for LocalTest yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 43 hours.
Server Details
Where can LocalTest be found?
For LocalTest, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.54.248.203:28015.
LocalTest runs which version of Rust?
Rust network protocol 2634 and build 167584 on Windows is what LocalTest runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is LocalTest and is it currently online?
No response from LocalTest. It was last seen 38 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 12 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on LocalTest?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which LocalTest publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
LocalTest appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include LocalTest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join LocalTest?
Type client.connect 94.54.248.203:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.