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RUST ANALYTICS
LIVE75,654PLY11,653SRV
QUOTE 94.77.30.215:28015 Offline checked 23d ago

ServerName

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,290
no region published
Rank · 7d ago
#13,907
617 places up
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average560/600+8+1.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average423/400−1−0.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average116/200−60−34.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average332/375−83−20.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average43/250−36−45.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average302/400−7−2.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on ServerName?

No gather rate is given in the name of ServerName. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on ServerName?

The game generates the procedural map on ServerName.

Population

Where does ServerName sit in the rankings?

In the top – of all ranked servers, ServerName is #13,290 on player hours over the last seven days.

How many players does ServerName have?

At present, ServerName is offline; the last sighting was 23 days 15 hours ago.

Wipe Cycle

On what cycle does ServerName wipe?

There are too few wipes on record for ServerName to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 30 days 10 hours.

Server Info

What is the server location for ServerName?

No region is published by ServerName. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 94.77.30.215:28015.

What Rust version is ServerName running?

The build is Rust network protocol 2633 and build 164530 on Windows, running on ServerName. The protocol has to match for you to join, and Steam applies that update.

How reliable is ServerName and is it currently online?

Offline at this moment: ServerName. Last seen 23 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 20 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on ServerName?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which ServerName publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ServerName show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature ServerName: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join ServerName?

The console route: start Rust, press F1, enter client.connect 94.77.30.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.