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RUST ANALYTICS
LIVE85,046PLY11,698SRV
QUOTE 95.167.183.231:28015 Offline checked 17d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,550
top 61%
Rank · 7d ago
#9,752
4798 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep30 Sep2 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average440/450−37−7.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average219/225−54−19.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average435/450−5−1.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37/250−33−47.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average365/450+24+7.2%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

No gather rate is given in the name of TEST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Activity

What is the rank of TEST?

In the top 61% of all ranked servers, TEST is #14,550 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 17 days 3 hours ago.

Wipe Cycle

How often does TEST wipe?

The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 24 days 6 hours old.

Server Overview

Where can TEST be found?

There is no region published for TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 95.167.183.231:28015 is its address.

TEST is on which Rust version?

Rust network protocol 2633 and build 164530 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TEST?

TEST is down. The last time we saw it was 17 days 3 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 24 September 2026.

Server Tags

What is the meaning of the tags on TEST?

Published by TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join TEST?

Type client.connect 95.167.183.231:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.