SOLO FRONTIER LOCAL TEST
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,959 top 70%
- Rank · 7d ago
- #11,544 ▼3415 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 27 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 0.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
| Tue 27 Oct, 11:27 UTC16d ago | 1 | – | – | 0 |
| Tue 27 Oct, 05:22 UTC16d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on SOLO FRONTIER LOCAL TEST?
No gather rate appears in the name of SOLO FRONTIER LOCAL TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
Population
What position does SOLO FRONTIER LOCAL TEST hold in the server rankings?
For the last seven days, SOLO FRONTIER LOCAL TEST holds rank #14,959 on player hours, in the top 70% of all ranked servers.
How full is SOLO FRONTIER LOCAL TEST?
Right now, SOLO FRONTIER LOCAL TEST is offline; the last sighting was 15 days 14 hours ago.
Wipe Cycle
What happens on wipe day at SOLO FRONTIER LOCAL TEST?
Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak.
On what cycle does SOLO FRONTIER LOCAL TEST wipe?
No rhythm can be told for SOLO FRONTIER LOCAL TEST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 16 days 3 hours old.
Server Info
What is the location of SOLO FRONTIER LOCAL TEST?
For SOLO FRONTIER LOCAL TEST, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.182.105.145:28115.
SOLO FRONTIER LOCAL TEST is on which Rust version?
Rust network protocol 2635 and build 168909 on Windows is what SOLO FRONTIER LOCAL TEST runs. Joining requires the same protocol on your game, which Steam updates.
Is SOLO FRONTIER LOCAL TEST up, and how consistent is its uptime?
SOLO FRONTIER LOCAL TEST is down. The last time we saw it was 15 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 27 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on SOLO FRONTIER LOCAL TEST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which SOLO FRONTIER LOCAL TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature SOLO FRONTIER LOCAL TEST?
The following Rust Analytics lists feature SOLO FRONTIER LOCAL TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join SOLO FRONTIER LOCAL TEST?
The console route: start Rust, press F1, enter client.connect 95.182.105.145:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.