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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 95.182.82.154:28925 Offline checked 24d ago

KILLFEED-ISOLATED

moddedcarbon
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,311
top 70%
Rank · 7d ago
#15,441
130 places up
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Mon 19 Oct, 09:23 UTC24d ago 0 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average54/100−373−87.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average49/750−224−82.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average199/1000−126−38.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average132/100+3+2.4%
5ShockRust | Blue | NoLimitno group limit · 121 on average145/400−49−25.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average367/1000+317+640.2%

Quick answers

from the figures on this page

Server Rules

How is KILLFEED-ISOLATED configured in terms of rules and settings?

No gather rate is given in the name of KILLFEED-ISOLATED. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on KILLFEED-ISOLATED?

KILLFEED-ISOLATED uses a procedural map, which the game generates.

Population

What is the rank of KILLFEED-ISOLATED?

In the top 70% of all ranked servers, KILLFEED-ISOLATED is #15,311 on player hours over the last seven days.

What is the population on KILLFEED-ISOLATED?

At present, KILLFEED-ISOLATED is offline; the last sighting was 24 days 5 hours ago.

Wipe Frequency

How does KILLFEED-ISOLATED handle wipe day?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does KILLFEED-ISOLATED wipe?

There are too few wipes on record for KILLFEED-ISOLATED to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 24 days 6 hours old.

Server Details

Where can KILLFEED-ISOLATED be found?

There is no region published for KILLFEED-ISOLATED. Rust Analytics reports the location a server claims, not the machine's actual location. 95.182.82.154:28925 is its address.

KILLFEED-ISOLATED runs which version of Rust?

The version in use at KILLFEED-ISOLATED: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is KILLFEED-ISOLATED up, and how consistent is its uptime?

No response from KILLFEED-ISOLATED. It was last seen 24 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 17 October 2026.

Tags and Rankings

How should you interpret the tags on KILLFEED-ISOLATED?

Published by KILLFEED-ISOLATED for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

KILLFEED-ISOLATED appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include KILLFEED-ISOLATED: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What is the process to join KILLFEED-ISOLATED?

The console route: start Rust, press F1, enter client.connect 95.182.82.154:28925. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.