Local No-EAC
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,877 top 61%
- Rank · 7d ago
- #12,756 ▼1121 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 503/525 | ▼−33−6.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 319/350 | ▼−41−11.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 156/200 | ▼−19−10.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 282/275 | ▼−64−18.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 40/250 | ▼−14−26.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 275/325 | ▲+6+2.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local No-EAC?
No gather rate is given in the name of Local No-EAC. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is not active.
Which map is played on Local No-EAC?
Local No-EAC uses a procedural map, which the game generates.
Population
What position does Local No-EAC hold in the server rankings?
In the top 61% of all ranked servers, Local No-EAC is #13,877 on player hours over the last seven days.
How many players does Local No-EAC have?
At present, Local No-EAC is offline; the last sighting was 11 days 2 hours ago.
Wipe Schedule
On what cycle does Local No-EAC wipe?
The record holds too few of Local No-EAC's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 2 hours.
Server Details
Where can Local No-EAC be found?
There is no region published for Local No-EAC. Rust Analytics reports the location a server claims, not the machine's actual location. 95.26.51.144:28015 is its address.
What Rust version is Local No-EAC running?
The version in use at Local No-EAC: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local No-EAC?
Local No-EAC is down. The last time we saw it was 11 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.
Tags & Filters
How should you interpret the tags on Local No-EAC?
Published by Local No-EAC for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Local No-EAC appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Local No-EAC: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Local No-EAC?
Type client.connect 95.26.51.144:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.