RMT IO Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- #16,477 ▲316 places up
- Last wipe
- 4d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 3 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 4.9 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 8 Nov, 09:19 UTC4d ago | 0 | – | running | 0 |
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | – | – |
| Tue 3 Nov, 10:34 UTC9d ago | 0 | – | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on RMT IO Test?
No gather rate is given in the name of RMT IO Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is active.
Player Count
Where does RMT IO Test sit in the rankings?
For the last seven days, RMT IO Test holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does RMT IO Test have?
At present, RMT IO Test is offline; the last sighting was 4 days 5 hours ago. Average players over the last seven days: 0.
Wipe Schedule
What can you expect on wipe day for RMT IO Test?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does RMT IO Test wipe?
There are too few wipes on record for RMT IO Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 4 days 5 hours.
Server Overview
What is the server location for RMT IO Test?
For RMT IO Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 95.91.69.124:28315 is its address.
RMT IO Test is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Windows, running on RMT IO Test. Your game needs the same protocol to get in; Steam takes care of the update.
Is RMT IO Test up, and how consistent is its uptime?
No response from RMT IO Test. It was last seen 4 days 5 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. First sighting by Rust Analytics: 3 November 2026.
Tags & Filters
How should you interpret the tags on RMT IO Test?
Published by RMT IO Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
RMT IO Test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include RMT IO Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join RMT IO Test?
Type client.connect 95.91.69.124:28315 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.