rdla arm64 test (LAN)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,659 top 70%
- Rank · 7d ago
- #15,049 ▼1610 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageRules & Settings
How is rdla arm64 test (LAN) configured in terms of rules and settings?
No gather rate appears in the name of rdla arm64 test (LAN). Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on rdla arm64 test (LAN)?
A procedural map runs on rdla arm64 test (LAN), created by the game.
Population
Where does rdla arm64 test (LAN) sit in the rankings?
In the top 70% of all ranked servers, rdla arm64 test (LAN) is #16,659 on player hours over the last seven days.
What is the population on rdla arm64 test (LAN)?
Right now, rdla arm64 test (LAN) is offline; the last sighting was 12 days 18 hours ago.
Wipe Cycle
On what cycle does rdla arm64 test (LAN) wipe?
The record holds too few of rdla arm64 test (LAN)'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 15 days 9 hours old.
Server Info
Where can rdla arm64 test (LAN) be found?
No region is published by rdla arm64 test (LAN). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 98.14.103.226:28015.
What Rust version is rdla arm64 test (LAN) running?
Rust network protocol 2635 and build 168909 on Linux is what rdla arm64 test (LAN) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of rdla arm64 test (LAN)?
Offline at this moment: rdla arm64 test (LAN). Last seen 12 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 29 October 2026.
Server Tags
What is the meaning of the tags on rdla arm64 test (LAN)?
Published by rdla arm64 test (LAN) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
rdla arm64 test (LAN) appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include rdla arm64 test (LAN): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join rdla arm64 test (LAN)?
Type client.connect 98.14.103.226:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.