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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 98.14.103.226:28015 Offline checked 12d ago

rdla arm64 test (LAN)

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,659
top 70%
Rank · 7d ago
#15,049
1610 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Oct31 Oct1 Nov3 Nov4 Nov6 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Rules & Settings

How is rdla arm64 test (LAN) configured in terms of rules and settings?

No gather rate appears in the name of rdla arm64 test (LAN). Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on rdla arm64 test (LAN)?

A procedural map runs on rdla arm64 test (LAN), created by the game.

Population

Where does rdla arm64 test (LAN) sit in the rankings?

In the top 70% of all ranked servers, rdla arm64 test (LAN) is #16,659 on player hours over the last seven days.

What is the population on rdla arm64 test (LAN)?

Right now, rdla arm64 test (LAN) is offline; the last sighting was 12 days 18 hours ago.

Wipe Cycle

On what cycle does rdla arm64 test (LAN) wipe?

The record holds too few of rdla arm64 test (LAN)'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 15 days 9 hours old.

Server Info

Where can rdla arm64 test (LAN) be found?

No region is published by rdla arm64 test (LAN). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 98.14.103.226:28015.

What Rust version is rdla arm64 test (LAN) running?

Rust network protocol 2635 and build 168909 on Linux is what rdla arm64 test (LAN) runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of rdla arm64 test (LAN)?

Offline at this moment: rdla arm64 test (LAN). Last seen 12 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 29 October 2026.

Server Tags

What is the meaning of the tags on rdla arm64 test (LAN)?

Published by rdla arm64 test (LAN) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

rdla arm64 test (LAN) appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include rdla arm64 test (LAN): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join rdla arm64 test (LAN)?

Type client.connect 98.14.103.226:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.