RUSTARDED Zombie Hell Hordes • US
Key statistics
the figures behind the quote- Players now
- 0/ 42 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,618 top 62%
- Rank · 7d ago
- #8,396 ▼5222 places down
- Last wipe
- 13d ago biweekly schedule
- Next wipe
- 10h Thu 15 Oct, 18:21 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 2000 Bwana Dik · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 10hThu 15 Oct, 18:21 UTC
- 14d 10hThu 29 Oct, 18:21 UTC
- 21d 11hThu 5 Nov, 19:00 UTCFW
- 28d 10hThu 12 Nov, 18:21 UTC
- 42d 10hThu 26 Nov, 18:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:21 UTC FW13d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:23 UTC27d ago | 1 | halved by day 2 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average | 4/100 | ▼−3−39.2% | |
| 2 | Lumber BoyzNA · groups of 8+ · biweekly · 4 on average | 0/50 | ▪+0 | |
| 3 | Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average | 0/100 | ▼−1−100.0% | |
| 4 | [NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average | 1/100 | ▲+1 | |
| 5 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average | 59/200 | ▲+25+75.7% | |
| 6 | Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 31 on average | 31/200 | ▲+14+77.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RUSTARDED Zombie Hell Hordes • US?
No gather rate is given in the name of RUSTARDED Zombie Hell Hordes • US. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on RUSTARDED Zombie Hell Hordes • US?
RUSTARDED Zombie Hell Hordes • US uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Bwana Dik.
Population
What position does RUSTARDED Zombie Hell Hordes • US hold in the server rankings?
For the last seven days, RUSTARDED Zombie Hell Hordes • US holds rank #13,618 on player hours, in the top 62% of all ranked servers.
How full is RUSTARDED Zombie Hell Hordes • US?
0 of 42 slots on RUSTARDED Zombie Hell Hordes • US are filled right now. Average players over seven days: 0; peak: 1. At 18:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Schedule
What can you expect on wipe day for RUSTARDED Zombie Hell Hordes • US?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
How often does RUSTARDED Zombie Hell Hordes • US wipe?
The prediction follows the tag because too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 18:21 UTC. 13 days 13 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
What is the location of RUSTARDED Zombie Hell Hordes • US?
No region tag is published by RUSTARDED Zombie Hell Hordes • US, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 98.247.137.177:30015 is its address.
Is RUSTARDED Zombie Hell Hordes • US performing well?
Server fps over the last 48 hours: 169 on average, 122 at the lowest. At its peak it held 51,676 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,119 MB. Low fps and growing entities are the source of felt lag.
RUSTARDED Zombie Hell Hordes • US is on which Rust version?
The build is Rust network protocol 2634 and build 167398 on Linux, running on RUSTARDED Zombie Hell Hordes • US. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RUSTARDED Zombie Hell Hordes • US?
Online at this moment: RUSTARDED Zombie Hell Hordes • US. 3 days 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 85% uptime, 142 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on RUSTARDED Zombie Hell Hordes • US?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp42 (Max players): Slot count: 42; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RUSTARDED Zombie Hell Hordes • US publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RUSTARDED Zombie Hell Hordes • US show up in Rust Analytics lists and filters?
On Rust Analytics, RUSTARDED Zombie Hell Hordes • US matches these lists: Modded Rust servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to Join
How can I connect to RUSTARDED Zombie Hell Hordes • US?
Type client.connect 98.247.137.177:30015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/dxQB3h2TvB.
Server tags
what each one meansPublished as mp42,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp42
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
