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RUST ANALYTICS
LIVE35,860PLY11,454SRV
QUOTE 98.247.137.177:30015 Online checked 9m ago

RUSTARDED Zombie Hell Hordes • US

biweekly wipes moddedoxide
Players · last
0/ 42
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 42
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,618
top 62%
Rank · 7d ago
#8,396
5222 places down
Last wipe
13d ago
biweekly schedule
Next wipe
10h
Thu 15 Oct, 18:21 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
2000
Bwana Dik · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 18:21 UTCin 10h

Its biweekly schedule tag · low confidence

usual gap
14 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 10hThu 15 Oct, 18:21 UTC
  2. 14d 10hThu 29 Oct, 18:21 UTC
  3. 21d 11hThu 5 Nov, 19:00 UTCFW
  4. 28d 10hThu 12 Nov, 18:21 UTC
  5. 42d 10hThu 26 Nov, 18:21 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:21 UTC FW13d ago 1 – running 0
Thu 17 Sep, 18:23 UTC27d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average4/100−3−39.2%
2Lumber BoyzNA · groups of 8+ · biweekly · 4 on average0/50+0
3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average0/100−1−100.0%
4[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average1/100+1
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average59/200+25+75.7%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 31 on average31/200+14+77.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RUSTARDED Zombie Hell Hordes • US?

No gather rate is given in the name of RUSTARDED Zombie Hell Hordes • US. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RUSTARDED Zombie Hell Hordes • US?

RUSTARDED Zombie Hell Hordes • US uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Bwana Dik.

Population

What position does RUSTARDED Zombie Hell Hordes • US hold in the server rankings?

For the last seven days, RUSTARDED Zombie Hell Hordes • US holds rank #13,618 on player hours, in the top 62% of all ranked servers.

How full is RUSTARDED Zombie Hell Hordes • US?

0 of 42 slots on RUSTARDED Zombie Hell Hordes • US are filled right now. Average players over seven days: 0; peak: 1. At 18:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for RUSTARDED Zombie Hell Hordes • US?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

How often does RUSTARDED Zombie Hell Hordes • US wipe?

The prediction follows the tag because too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 18:21 UTC. 13 days 13 hours ago the current world was created. A fortnightly wipe is published in its tags.

Server Info

What is the location of RUSTARDED Zombie Hell Hordes • US?

No region tag is published by RUSTARDED Zombie Hell Hordes • US, though its name points to North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 98.247.137.177:30015 is its address.

Is RUSTARDED Zombie Hell Hordes • US performing well?

Server fps over the last 48 hours: 169 on average, 122 at the lowest. At its peak it held 51,676 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,119 MB. Low fps and growing entities are the source of felt lag.

RUSTARDED Zombie Hell Hordes • US is on which Rust version?

The build is Rust network protocol 2634 and build 167398 on Linux, running on RUSTARDED Zombie Hell Hordes • US. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RUSTARDED Zombie Hell Hordes • US?

Online at this moment: RUSTARDED Zombie Hell Hordes • US. 3 days 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 85% uptime, 142 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on RUSTARDED Zombie Hell Hordes • US?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp42 (Max players): Slot count: 42; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): A fortnight between wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RUSTARDED Zombie Hell Hordes • US publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RUSTARDED Zombie Hell Hordes • US show up in Rust Analytics lists and filters?

On Rust Analytics, RUSTARDED Zombie Hell Hordes • US matches these lists: Modded Rust servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to Join

How can I connect to RUSTARDED Zombie Hell Hordes • US?

Type client.connect 98.247.137.177:30015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/dxQB3h2TvB.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp42
Max players Slot count: 42.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly A fortnight between wipes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.