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RUST ANALYTICS
LIVE80,365PLY11,709SRV
QUOTE 98.92.11.121:28015 Offline checked 6d ago

nmg-cycle

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
#16,477
316 places up
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Nov6 Nov7 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average628/650−160−20.3%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average237/250−46−16.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average592/600+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average449/475−80−15.1%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average456/480−4−0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average453/550−125−21.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on nmg-cycle?

The name of nmg-cycle carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on nmg-cycle?

A procedural map runs on nmg-cycle, created by the game.

Population

What is the rank of nmg-cycle?

In the top 70% of all ranked servers, nmg-cycle is #16,161 on player hours over the last seven days.

How many players does nmg-cycle have?

Right now, nmg-cycle is offline; the last sighting was 6 days 18 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does nmg-cycle wipe?

There are too few wipes on record for nmg-cycle to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 6 days 18 hours.

Server Info

What is the server location for nmg-cycle?

No region is published by nmg-cycle. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 98.92.11.121:28015 is its address.

What Rust version is nmg-cycle running?

The build is Rust network protocol 2636 and build 170315 on Linux, running on nmg-cycle. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of nmg-cycle?

nmg-cycle is down. The last time we saw it was 6 days 18 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. The earliest Rust Analytics saw it was 5 November 2026.

Server Tags

How should you interpret the tags on nmg-cycle?

These tags are published by nmg-cycle and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170315 (Build): Game build: 170315; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

nmg-cycle appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include nmg-cycle: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join nmg-cycle?

The console route: start Rust, press F1, enter client.connect 98.92.11.121:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2636,gmrust,cs170315,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2636
Protocol Your game must run protocol 2636 to connect.
cs170315
Build Game build: 170315.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.