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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 98.97.10.131:28015 Offline checked 7d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,275
top 70%
Rank · 7d ago
#16,477
202 places up
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Nov5 Nov7 Nov8 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

How is <SERVER_NAME> configured in terms of rules and settings?

No gather rate appears in the name of <SERVER_NAME>. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on <SERVER_NAME>?

The game generates the procedural map on <SERVER_NAME>.

Activity

What is the rank of <SERVER_NAME>?

For the last seven days, <SERVER_NAME> holds rank #16,275 on player hours, in the top 70% of all ranked servers.

How full is <SERVER_NAME>?

At present, <SERVER_NAME> is offline; the last sighting was 7 days 5 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does <SERVER_NAME> wipe?

There are too few wipes on record for <SERVER_NAME> to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 41 days 15 hours old.

Server Details

What is the server location for <SERVER_NAME>?

No region is published by <SERVER_NAME>. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 98.97.10.131:28015.

<SERVER_NAME> runs which version of Rust?

Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. Joining requires the same protocol on your game, which Steam updates.

Is <SERVER_NAME> up, and how consistent is its uptime?

No response from <SERVER_NAME>. It was last seen 7 days 5 hours ago. 7 full days have passed with 6% uptime, 10 of 168 hours. First sighting by Rust Analytics: 3 November 2026.

Tags & Filters

How should you interpret the tags on <SERVER_NAME>?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which <SERVER_NAME> publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature <SERVER_NAME>?

The following Rust Analytics lists feature <SERVER_NAME>: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join <SERVER_NAME>?

The console route: start Rust, press F1, enter client.connect 98.97.10.131:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity: 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.