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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 98.97.10.189:28015 Offline checked 5d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Nov7 Nov8 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

How is <SERVER_NAME> configured in terms of rules and settings?

No gather rate is given in the name of <SERVER_NAME>. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on <SERVER_NAME>?

The game generates the procedural map on <SERVER_NAME>.

Activity

What is the rank of <SERVER_NAME>?

For the last seven days, <SERVER_NAME> holds rank #16,161 on player hours, in the top 70% of all ranked servers.

How full is <SERVER_NAME>?

At present, <SERVER_NAME> is offline; the last sighting was 5 days 16 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does <SERVER_NAME> wipe?

The record holds too few of <SERVER_NAME>'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 41 days 15 hours old.

Server Info

Where can <SERVER_NAME> be found?

No region is published by <SERVER_NAME>. Rust Analytics reports the location a server claims, not the machine's actual location. 98.97.10.189:28015 is its address.

<SERVER_NAME> is on which Rust version?

The build is Rust network protocol 2635 and build 168909 on Linux, running on <SERVER_NAME>. Your game needs the same protocol to get in; Steam takes care of the update.

Is <SERVER_NAME> up, and how consistent is its uptime?

<SERVER_NAME> is down. The last time we saw it was 5 days 16 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. First sighting by Rust Analytics: 6 November 2026.

Server Tags

What is the meaning of the tags on <SERVER_NAME>?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which <SERVER_NAME> publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

<SERVER_NAME> appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include <SERVER_NAME>: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join <SERVER_NAME>?

The console route: start Rust, press F1, enter client.connect 98.97.10.189:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.