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RUST ANALYTICS
LIVE80,365PLY11,709SRV
QUOTE 98.97.8.170:28015 Offline checked 13d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,692
top 70%
Rank · 7d ago
#15,371
1321 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Oct31 Oct1 Nov3 Nov4 Nov6 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average628/650−160−20.3%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average237/250−46−16.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average592/600+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average449/475−80−15.1%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average456/480−4−0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average453/550−125−21.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on <SERVER_NAME>?

No gather rate appears in the name of <SERVER_NAME>. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on <SERVER_NAME>?

The game generates the procedural map on <SERVER_NAME>.

Activity

What is the rank of <SERVER_NAME>?

For the last seven days, <SERVER_NAME> holds rank #16,692 on player hours, in the top 70% of all ranked servers.

How many players does <SERVER_NAME> have?

At present, <SERVER_NAME> is offline; the last sighting was 13 days 6 hours ago.

Wipe Schedule

On what cycle does <SERVER_NAME> wipe?

The record holds too few of <SERVER_NAME>'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 41 days 15 hours ago the current world was created.

Server Info

What is the server location for <SERVER_NAME>?

For <SERVER_NAME>, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 98.97.8.170:28015.

<SERVER_NAME> runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on <SERVER_NAME>. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is <SERVER_NAME> and is it currently online?

<SERVER_NAME> is down. The last time we saw it was 13 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on <SERVER_NAME>?

These tags are published by <SERVER_NAME> and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature <SERVER_NAME>?

The following Rust Analytics lists feature <SERVER_NAME>: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to <SERVER_NAME>?

Type client.connect 98.97.8.170:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Build 168909.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.