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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 98.97.8.191:28015 Offline checked 14d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,290
top 70%
Rank · 7d ago
#15,262
1028 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct30 Oct31 Oct2 Nov3 Nov5 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on <SERVER_NAME>?

No gather rate appears in the name of <SERVER_NAME>. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on <SERVER_NAME>?

The game generates the procedural map on <SERVER_NAME>.

Activity

What position does <SERVER_NAME> hold in the server rankings?

In the top 70% of all ranked servers, <SERVER_NAME> is #16,290 on player hours over the last seven days.

How many players does <SERVER_NAME> have?

Right now, <SERVER_NAME> is offline; the last sighting was 14 days 5 hours ago.

Wipe Frequency

On what cycle does <SERVER_NAME> wipe?

There are too few wipes on record for <SERVER_NAME> to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 41 days 15 hours old.

Server Details

What is the location of <SERVER_NAME>?

No region is published by <SERVER_NAME>. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 98.97.8.191:28015.

<SERVER_NAME> is on which Rust version?

The version in use at <SERVER_NAME>: Rust network protocol 2635 and build 168909, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is <SERVER_NAME> and is it currently online?

Offline at this moment: <SERVER_NAME>. Last seen 14 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 28 October 2026.

Tags & Filters

How should you interpret the tags on <SERVER_NAME>?

These tags are published by <SERVER_NAME> and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does <SERVER_NAME> show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature <SERVER_NAME>: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join <SERVER_NAME>?

Type client.connect 98.97.8.191:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.