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RUST ANALYTICS
LIVE80,365PLY11,709SRV
QUOTE 98.97.9.121:28015 Offline checked 9d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,941
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Nov5 Nov6 Nov8 Nov9 Nov10 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average628/650−160−20.3%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average237/250−46−16.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average592/600+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average449/475−80−15.1%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average456/480−4−0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average453/550−125−21.7%

Quick answers

from the figures on this page

Rules & Settings

How is <SERVER_NAME> configured in terms of rules and settings?

No gather rate appears in the name of <SERVER_NAME>. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on <SERVER_NAME>?

The game generates the procedural map on <SERVER_NAME>.

Activity

Where does <SERVER_NAME> sit in the rankings?

In the top 71% of all ranked servers, <SERVER_NAME> is #16,941 on player hours over the last seven days.

What is the population on <SERVER_NAME>?

Right now, <SERVER_NAME> is offline; the last sighting was 9 days 6 hours ago.

Wipe Schedule

When does <SERVER_NAME> schedule its wipes?

The record holds too few of <SERVER_NAME>'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 41 days 15 hours old.

Server Overview

What is the server location for <SERVER_NAME>?

There is no region published for <SERVER_NAME>. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 98.97.9.121:28015.

What Rust version is <SERVER_NAME> running?

Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of <SERVER_NAME>?

Offline at this moment: <SERVER_NAME>. Last seen 9 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 November 2026.

Server Tags

How should you interpret the tags on <SERVER_NAME>?

Published by <SERVER_NAME> for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature <SERVER_NAME>?

These Rust Analytics lists include <SERVER_NAME>: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join <SERVER_NAME>?

Type client.connect 98.97.9.121:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Slot count: 0.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.