<SERVER_NAME>
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,941 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 628/650 | ▼−160−20.3% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 237/250 | ▼−46−16.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 592/600 | ▪+0−0.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 449/475 | ▼−80−15.1% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 456/480 | ▼−4−0.9% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 453/550 | ▼−125−21.7% |
Quick answers
from the figures on this pageRules & Settings
How is <SERVER_NAME> configured in terms of rules and settings?
No gather rate appears in the name of <SERVER_NAME>. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
Which map is played on <SERVER_NAME>?
The game generates the procedural map on <SERVER_NAME>.
Activity
Where does <SERVER_NAME> sit in the rankings?
In the top 71% of all ranked servers, <SERVER_NAME> is #16,941 on player hours over the last seven days.
What is the population on <SERVER_NAME>?
Right now, <SERVER_NAME> is offline; the last sighting was 9 days 6 hours ago.
Wipe Schedule
When does <SERVER_NAME> schedule its wipes?
The record holds too few of <SERVER_NAME>'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 41 days 15 hours old.
Server Overview
What is the server location for <SERVER_NAME>?
There is no region published for <SERVER_NAME>. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 98.97.9.121:28015.
What Rust version is <SERVER_NAME> running?
Rust network protocol 2635 and build 168909 on Linux is what <SERVER_NAME> runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of <SERVER_NAME>?
Offline at this moment: <SERVER_NAME>. Last seen 9 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 November 2026.
Server Tags
How should you interpret the tags on <SERVER_NAME>?
Published by <SERVER_NAME> for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature <SERVER_NAME>?
These Rust Analytics lists include <SERVER_NAME>: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join <SERVER_NAME>?
Type client.connect 98.97.9.121:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.