<SERVER_NAME>
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,340 top 69%
- Rank · 7d ago
- #15,230 ▼110 places down
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 628/650 | ▼−160−20.3% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 237/250 | ▼−46−16.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 592/600 | ▪+0−0.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 449/475 | ▼−80−15.1% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 456/480 | ▼−4−0.9% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 453/550 | ▼−125−21.7% |
Quick answers
from the figures on this pageMap and Rules
How is <SERVER_NAME> configured in terms of rules and settings?
No gather rate is given in the name of <SERVER_NAME>. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on <SERVER_NAME>?
<SERVER_NAME> uses a procedural map, which the game generates.
Activity
Where does <SERVER_NAME> sit in the rankings?
In the top 69% of all ranked servers, <SERVER_NAME> is #15,340 on player hours over the last seven days.
How many players does <SERVER_NAME> have?
At present, <SERVER_NAME> is offline; the last sighting was 23 days 11 hours ago.
Wipe Schedule
How often does <SERVER_NAME> wipe?
There are too few wipes on record for <SERVER_NAME> to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 41 days 15 hours.
Server Overview
Where can <SERVER_NAME> be found?
For <SERVER_NAME>, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 98.97.9.217:28015.
What Rust version is <SERVER_NAME> running?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is <SERVER_NAME> up, and how consistent is its uptime?
<SERVER_NAME> is down. The last time we saw it was 23 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 19 October 2026.
Tags & Filters
What is the meaning of the tags on <SERVER_NAME>?
Published by <SERVER_NAME> for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does <SERVER_NAME> show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature <SERVER_NAME>: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to <SERVER_NAME>?
Type client.connect 98.97.9.217:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.