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RUST ANALYTICS
LIVE80,365PLY11,709SRV
QUOTE 98.97.9.217:28015 Offline checked 23d ago

<SERVER_NAME>

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,340
top 69%
Rank · 7d ago
#15,230
110 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average628/650−160−20.3%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average237/250−46−16.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average592/600+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average449/475−80−15.1%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average456/480−4−0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average453/550−125−21.7%

Quick answers

from the figures on this page

Map and Rules

How is <SERVER_NAME> configured in terms of rules and settings?

No gather rate is given in the name of <SERVER_NAME>. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on <SERVER_NAME>?

<SERVER_NAME> uses a procedural map, which the game generates.

Activity

Where does <SERVER_NAME> sit in the rankings?

In the top 69% of all ranked servers, <SERVER_NAME> is #15,340 on player hours over the last seven days.

How many players does <SERVER_NAME> have?

At present, <SERVER_NAME> is offline; the last sighting was 23 days 11 hours ago.

Wipe Schedule

How often does <SERVER_NAME> wipe?

There are too few wipes on record for <SERVER_NAME> to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 41 days 15 hours.

Server Overview

Where can <SERVER_NAME> be found?

For <SERVER_NAME>, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 98.97.9.217:28015.

What Rust version is <SERVER_NAME> running?

Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is <SERVER_NAME> up, and how consistent is its uptime?

<SERVER_NAME> is down. The last time we saw it was 23 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 19 October 2026.

Tags & Filters

What is the meaning of the tags on <SERVER_NAME>?

Published by <SERVER_NAME> for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does <SERVER_NAME> show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature <SERVER_NAME>: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to <SERVER_NAME>?

Type client.connect 98.97.9.217:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.