BihzTest
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 1
- Rank
- #6,335 top 29%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 21 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 171 on average | 146/500 | ▲+15+11.4% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 127/100 | ▼−1−0.5% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 102 on average | 108/245 | ▲+6+5.9% | |
| 4 | [Whitelist]KagiRust8groups of 20+ · 89 on average | 23/300 | ▼−17−42.3% | |
| 5 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 80/200 | ▼−74−48.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 81 on average | 156/1000 | ▼−132−45.9% |
Quick answers
from the figures on this pageMap and Rules
How is BihzTest configured in terms of rules and settings?
The name of BihzTest carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.
Which map is played on BihzTest?
The game generates the procedural map on BihzTest.
Population
Where does BihzTest sit in the rankings?
For the last seven days, BihzTest holds rank #6,335 on player hours, in the top 29% of all ranked servers.
How full is BihzTest?
0 of 4 slots on BihzTest are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Wipe Schedule
On what cycle does BihzTest wipe?
There are too few wipes on record for BihzTest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 43 hours old.
Server Details
What is the location of BihzTest?
For BihzTest, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 99.146.16.235:28015 is its address.
BihzTest runs which version of Rust?
The build is Rust network protocol 2635 and build 168909 on Linux, running on BihzTest. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of BihzTest?
The server is live: BihzTest is online. The earliest Rust Analytics saw it was 24 October 2026.
Tags & Filters
What is the meaning of the tags on BihzTest?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which BihzTest publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does BihzTest show up in Rust Analytics lists and filters?
On Rust Analytics, BihzTest matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join BihzTest?
Type client.connect 99.146.16.235:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.