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RUST ANALYTICS
LIVE69,439PLY11,625SRV
QUOTE 99.243.7.211:28015 Online checked 11m ago

Jon Server

Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,093
top 46%
Rank · 7d ago
#7,354
2739 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:05 UTC13d ago 1 – running 1
Wed 30 Sep, 16:31 UTC14d ago 1 – 1.7 days 0
Mon 28 Sep, 22:41 UTC16d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average520/525−52−9.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average287/325−137−32.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average144/200+17+13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average329/375+0−0.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average112/250+65+140.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average259/300−48−15.7%

Quick answers

from the figures on this page

Server Rules

How is Jon Server configured in terms of rules and settings?

No gather rate is given in the name of Jon Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on Jon Server?

The game generates the procedural map on Jon Server.

Population

What position does Jon Server hold in the server rankings?

In the top 46% of all ranked servers, Jon Server is #10,093 on player hours over the last seven days.

What is the population on Jon Server?

0 of 10 slots on Jon Server are filled right now. The seven-day average is 0 players, with a peak of 1. At 22:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Schedule

What happens on wipe day at Jon Server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Jon Server wipe?

Jon Server wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 3 hours old.

Server Details

What is the location of Jon Server?

For Jon Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 99.243.7.211:28015 is its address.

Jon Server runs which version of Rust?

The version in use at Jon Server: Rust network protocol 2634 and build 166586, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Jon Server up, and how consistent is its uptime?

Online at this moment: Jon Server. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 28 September 2026.

Tags & Filters

How should you interpret the tags on Jon Server?

These tags are published by Jon Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Jon Server?

The following Rust Analytics lists feature Jon Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Jon Server?

The console route: start Rust, press F1, enter client.connect 99.243.7.211:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.