test
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageRules & Settings
How is test configured in terms of rules and settings?
No gather rate appears in the name of test. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on test?
The game generates the procedural map on test.
Player Count
What position does test hold in the server rankings?
For the last seven days, test holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does test have?
Right now, test is offline; the last sighting was 5 days 17 hours ago. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does test wipe?
No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 5 days 18 hours.
Server Overview
What is the location of test?
Its region code is us1, but test publishes no region. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 99.6.242.173:28015 is its address.
test is on which Rust version?
Rust network protocol 2564 and build 105864 on Windows is what test runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is test and is it currently online?
No response from test. It was last seen 5 days 17 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. First sighting by Rust Analytics: 6 November 2026.
Tags and Rankings
How should you interpret the tags on test?
These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2564 (Protocol): Your game must run protocol 2564 to connect; cs105864 (Build): Game build: 105864; ptrak (Networking): RakNet, the network layer the game ships with; $rus1 (Region code): Region code us1. The tags also carry its current players, queue and world creation time; this page shows them at the top.
test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
Connection
What is the process to join test?
Type client.connect 99.6.242.173:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$rus1,v2564,gmrust,cs105864
Game
gmrust
mp10
v2564
cs105864
ptrak
$rus1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.