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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 99.6.242.173:28015 Offline checked 5d ago

test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,161
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Nov7 Nov8 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Rules & Settings

How is test configured in terms of rules and settings?

No gather rate appears in the name of test. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on test?

The game generates the procedural map on test.

Player Count

What position does test hold in the server rankings?

For the last seven days, test holds rank #16,161 on player hours, in the top 70% of all ranked servers.

How many players does test have?

Right now, test is offline; the last sighting was 5 days 17 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does test wipe?

No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 5 days 18 hours.

Server Overview

What is the location of test?

Its region code is us1, but test publishes no region. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 99.6.242.173:28015 is its address.

test is on which Rust version?

Rust network protocol 2564 and build 105864 on Windows is what test runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is test and is it currently online?

No response from test. It was last seen 5 days 17 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. First sighting by Rust Analytics: 6 November 2026.

Tags and Rankings

How should you interpret the tags on test?

These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2564 (Protocol): Your game must run protocol 2564 to connect; cs105864 (Build): Game build: 105864; ptrak (Networking): RakNet, the network layer the game ships with; $rus1 (Region code): Region code us1. The tags also carry its current players, queue and world creation time; this page shows them at the top.

test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.

Connection

What is the process to join test?

Type client.connect 99.6.242.173:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$rus1,v2564,gmrust,cs105864

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
v2564
Protocol Your game must run protocol 2564 to connect.
cs105864
Build Game build: 105864.
ptrak
Networking RakNet, the network layer the game ships with.
$rus1
Region code Region code us1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.