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RUST ANALYTICS
LIVE40,864PLY11,478SRV
QUOTE 100.22.119.105:29010 Offline checked 13d ago

local-mapgen-test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,614
top 70%
Rank · 7d ago
#16,111
503 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average157/200+4+2.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average95/200−5−5.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average476/525+62+14.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average101/200−11−10.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250−3−10.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average110/150−1−1.2%

Quick answers

from the figures on this page

Server Rules

How is local-mapgen-test configured in terms of rules and settings?

No gather rate is given in the name of local-mapgen-test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on local-mapgen-test?

A procedural map runs on local-mapgen-test, created by the game.

Activity

What position does local-mapgen-test hold in the server rankings?

In the top 70% of all ranked servers, local-mapgen-test is #16,614 on player hours over the last seven days.

What is the population on local-mapgen-test?

Right now, local-mapgen-test is offline; the last sighting was 13 days 17 hours ago.

Wipe Cycle

On what cycle does local-mapgen-test wipe?

The record holds too few of local-mapgen-test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 17 hours old.

Server Info

What is the server location for local-mapgen-test?

There is no region published for local-mapgen-test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 100.22.119.105:29010.

local-mapgen-test runs which version of Rust?

The version in use at local-mapgen-test: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is local-mapgen-test and is it currently online?

No response from local-mapgen-test. It was last seen 13 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on local-mapgen-test?

These tags are published by local-mapgen-test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature local-mapgen-test?

These Rust Analytics lists include local-mapgen-test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join local-mapgen-test?

Type client.connect 100.22.119.105:29010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.