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RUST ANALYTICS
LIVE34,007PLY11,456SRV
QUOTE 102.132.245.88:27915 Offline checked 13d ago

Dev Test 10x

10x modded
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,084
top 69%
Rank · 7d ago
#15,314
770 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
10x
read from the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW13d ago 1 – running 0
Thu 24 Sep, 18:04 UTC20d ago 1 – 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 293 on average64/100+9+16.6%
2TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 186 on average250/350+44+21.1%
3Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 165 on average219/300+58+35.7%
4KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 120 on average6/350−9−59.6%
5[EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 76 on average20/150−8−28.6%
6[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average56/150−20−26.5%

Quick answers

from the figures on this page

Rules & Settings

How is Dev Test 10x configured in terms of rules and settings?

Dev Test 10x carries its gather rate in its name: 10x. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. VAC, Valve's anti-cheat, is enabled.

Which map is played on Dev Test 10x?

Dev Test 10x uses a procedural map, which the game generates.

Player Count

What position does Dev Test 10x hold in the server rankings?

In the top 69% of all ranked servers, Dev Test 10x is #16,084 on player hours over the last seven days.

What is the population on Dev Test 10x?

Right now, Dev Test 10x is offline; the last sighting was 13 days 9 hours ago.

Wipe Cycle

How does Dev Test 10x handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Dev Test 10x schedule its wipes?

The record holds too few of Dev Test 10x's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 10 hours.

Server Details

What is the server location for Dev Test 10x?

Its region code is fra, but Dev Test 10x publishes no region. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 102.132.245.88:27915.

What Rust version is Dev Test 10x running?

The version in use at Dev Test 10x: Rust network protocol 2634 and build 166494, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Dev Test 10x up, and how consistent is its uptime?

No response from Dev Test 10x. It was last seen 13 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 24 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Dev Test 10x?

These tags are published by Dev Test 10x and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptnone (Networking): 'none' is the network layer in use; $rfra (Region code): The region code reads fra; ^z (Modded): Modded listing: the game is changed by plugins or settings; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.

Dev Test 10x appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Dev Test 10x: 10x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Connection

How can I connect to Dev Test 10x?

The console route: start Rust, press F1, enter client.connect 102.132.245.88:27915. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as gmrust,ptnone,cs166494,$rfra,ts8,^z,mp1,v2634,stok,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptnone
Networking 'none' is the network layer in use.
$rfra
Region code The region code reads fra.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.

Other

stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.