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RUST ANALYTICS
LIVE35,028PLY11,445SRV
QUOTE 102.132.245.88:28015 Offline checked 13d ago

Dev Test - Arc

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,275
top 69%
Rank · 7d ago
#16,111
164 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
CraggyIsland
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average166/200−80−32.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average93/200−50−35.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average263/350+40+17.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average111/200−26−18.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average21/250+2+9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average101/100−14−12.6%

Quick answers

from the figures on this page

Map and Rules

How is Dev Test - Arc configured in terms of rules and settings?

No gather rate appears in the name of Dev Test - Arc. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Activity

What position does Dev Test - Arc hold in the server rankings?

For the last seven days, Dev Test - Arc holds rank #16,275 on player hours, in the top 69% of all ranked servers.

How many players does Dev Test - Arc have?

Right now, Dev Test - Arc is offline; the last sighting was 13 days 13 hours ago.

Wipe Cycle

How often does Dev Test - Arc wipe?

No rhythm can be told for Dev Test - Arc yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 41 days 14 hours old.

Server Info

What is the location of Dev Test - Arc?

No region from Dev Test - Arc, and its region code is fra. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 102.132.245.88:28015.

Dev Test - Arc runs which version of Rust?

The build is Rust network protocol 2633 and build 162929 on Linux, running on Dev Test - Arc. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Dev Test - Arc?

No response from Dev Test - Arc. It was last seen 13 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Dev Test - Arc?

Published by Dev Test - Arc for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rfra (Region code): Region code fra. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Dev Test - Arc?

The following Rust Analytics lists feature Dev Test - Arc: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Dev Test - Arc?

Type client.connect 102.132.245.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$rfra,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players It holds 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build It runs build 162929.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rfra
Region code Region code fra.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.