Hyper Layer Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,907 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1684990273
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 129/200 | ▼−23−15.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 68/200 | ▼−50−42.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 356/425 | ▲+115+48.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 93/200 | ▲+1+1.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 16/250 | ▲+4+34.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 76/100 | ▼−17−18.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Hyper Layer Test Server?
No gather rate is given in the name of Hyper Layer Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Hyper Layer Test Server?
Hyper Layer Test Server uses a procedural map of size 3,500 with seed 1684990273, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What position does Hyper Layer Test Server hold in the server rankings?
In the top 72% of all ranked servers, Hyper Layer Test Server is #15,907 on player hours over the last seven days.
What is the population on Hyper Layer Test Server?
Right now, Hyper Layer Test Server is offline; the last sighting was 34 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does Hyper Layer Test Server wipe?
No rhythm can be told for Hyper Layer Test Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 36 hours old.
Server Details
What is the location of Hyper Layer Test Server?
For Hyper Layer Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 102.218.213.38:28025 is its address.
What is the performance like on Hyper Layer Test Server?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. 66,450 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,491 MB. A climbing entity count plus low fps is the lag players report.
Hyper Layer Test Server is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Windows, running on Hyper Layer Test Server. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Hyper Layer Test Server?
Offline at this moment: Hyper Layer Test Server. Last seen 34 hours ago. The reported uptime puts its last restart at about 1 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 13 October 2026.
Server Tags
What is the meaning of the tags on Hyper Layer Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Hyper Layer Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Hyper Layer Test Server?
These Rust Analytics lists include Hyper Layer Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join Hyper Layer Test Server?
The console route: start Rust, press F1, enter client.connect 102.218.213.38:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://hyperlayer.net.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.