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RUST ANALYTICS
LIVE34,983PLY11,451SRV
QUOTE 103.1.213.69:28015 Online checked 8m ago

[AUS] Rust in Peace

moddedoxide
Players · last
0/ 50
−2−100.0%24h
0% full
Day range 0 4
7-day avg 1 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−2
−100.0% from 2
7-day average
1
peak 6
Rank
#3,035
top 14%
Rank · 7d ago
#2,603
432 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
202
player hours, last seven days
Map
4750
Procedural Map · seed 156157
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 12h

The force wipe · high confidence

wipe-day peak
10
players, last three wipes

Coming wipes

  1. 22d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW12d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustafied.com - AU LongOC · groups of 16+ · monthly · 155 on average128/150−75−36.8%
2Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average17/100−15−46.3%
3Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average144/225−240−62.5%
4Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average8/150−5−40.4%
5Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 37 on average23/100−12−33.8%
6Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 21 on average8/200−11−58.4%

Quick answers

from the figures on this page

Rules & Settings

How is [AUS] Rust in Peace configured in terms of rules and settings?

No gather rate appears in the name of [AUS] Rust in Peace. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on [AUS] Rust in Peace?

The map on [AUS] Rust in Peace is procedural, size 4,750, with seed 156157, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does [AUS] Rust in Peace hold in the server rankings?

In the top 14% of all ranked servers, [AUS] Rust in Peace is #3,035 on player hours over the last seven days.

How full is [AUS] Rust in Peace?

0 of 50 slots on [AUS] Rust in Peace are filled right now. Average players over seven days: 1; peak: 6. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 3 players.

Wipe Cycle

How does [AUS] Rust in Peace handle wipe day?

Recent wipes at this server drew an average peak of 10 players. 17 hours after the latest wipe, the crowd reached its peak.

When does [AUS] Rust in Peace schedule its wipes?

Once a month, at the force wipe, [AUS] Rust in Peace wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 12 days 12 hours old.

Server Details

What is the location of [AUS] Rust in Peace?

Its name points to Oceania, but [AUS] Rust in Peace publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 103.1.213.69:28015.

How is the performance on [AUS] Rust in Peace?

Average server fps for the last 48 hours is 43; the floor was 28. The entity count reached 169,011, covering buildings, deployables and all else in the world. Up to 5,191 MB of memory was used. A climbing entity count plus low fps is the lag players report.

[AUS] Rust in Peace is on which Rust version?

The build is Rust network protocol 2634 and build 166494 on Windows, running on [AUS] Rust in Peace. The protocol has to match for you to join, and Steam applies that update.

Is [AUS] Rust in Peace up, and how consistent is its uptime?

[AUS] Rust in Peace is up. It is taking players now. The reported uptime puts its last restart at about 12 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on [AUS] Rust in Peace?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which [AUS] Rust in Peace publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [AUS] Rust in Peace show up in Rust Analytics lists and filters?

These Rust Analytics lists include [AUS] Rust in Peace: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to [AUS] Rust in Peace?

The console route: start Rust, press F1, enter client.connect 103.1.213.69:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/ZauXSQXDFq.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.