RealityRust | Test Stand
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,966 top 72%
- Rank · 7d ago
- #16,709 ▲743 places up
- Last wipe
- 42d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2000 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 72/300 | ▼−39−35.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 55/225 | ▼−26−32.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+3.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 24/1000 | ▼−21−46.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−14−69.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 18/700 | ▼−49−73.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RealityRust | Test Stand?
The name of RealityRust | Test Stand carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on RealityRust | Test Stand?
RealityRust | Test Stand uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does RealityRust | Test Stand sit in the rankings?
In the top 72% of all ranked servers, RealityRust | Test Stand is #15,966 on player hours over the last seven days.
How many players does RealityRust | Test Stand have?
0 of 50 slots on RealityRust | Test Stand are filled right now. Average players over the last seven days: 0.
Wipe Schedule
When does RealityRust | Test Stand schedule its wipes?
No rhythm can be told for RealityRust | Test Stand yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 42 days 17 hours.
Server Overview
Where can RealityRust | Test Stand be found?
There is no region published for RealityRust | Test Stand. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 103.114.40.43:28015 is its address.
What is the performance like on RealityRust | Test Stand?
Server fps over the last 48 hours: 195 on average, 130 at the lowest. At its peak it held 12,952 entities: buildings, deployables and the rest of the world. Up to 2,281 MB of memory was used. Low fps and growing entities are the source of felt lag.
RealityRust | Test Stand runs which version of Rust?
Rust network protocol 2632 and build 162434 on Linux is what RealityRust | Test Stand runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of RealityRust | Test Stand?
The server is live: RealityRust | Test Stand is online. 13 days 10 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
What is the meaning of the tags on RealityRust | Test Stand?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs162434 (Build): It runs build 162434; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RealityRust | Test Stand publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RealityRust | Test Stand show up in Rust Analytics lists and filters?
These Rust Analytics lists include RealityRust | Test Stand: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
What is the process to join RealityRust | Test Stand?
Type client.connect 103.114.40.43:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs162434
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.