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RUST ANALYTICS
LIVE38,150PLY11,459SRV
QUOTE 103.114.40.43:28015 Online checked 14m ago

RealityRust | Test Stand

moddedoxide
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
#16,709
743 places up
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average55/225−26−32.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+3+3.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average24/1000−21−46.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average18/700−49−73.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RealityRust | Test Stand?

The name of RealityRust | Test Stand carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on RealityRust | Test Stand?

RealityRust | Test Stand uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does RealityRust | Test Stand sit in the rankings?

In the top 72% of all ranked servers, RealityRust | Test Stand is #15,966 on player hours over the last seven days.

How many players does RealityRust | Test Stand have?

0 of 50 slots on RealityRust | Test Stand are filled right now. Average players over the last seven days: 0.

Wipe Schedule

When does RealityRust | Test Stand schedule its wipes?

No rhythm can be told for RealityRust | Test Stand yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 42 days 17 hours.

Server Overview

Where can RealityRust | Test Stand be found?

There is no region published for RealityRust | Test Stand. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 103.114.40.43:28015 is its address.

What is the performance like on RealityRust | Test Stand?

Server fps over the last 48 hours: 195 on average, 130 at the lowest. At its peak it held 12,952 entities: buildings, deployables and the rest of the world. Up to 2,281 MB of memory was used. Low fps and growing entities are the source of felt lag.

RealityRust | Test Stand runs which version of Rust?

Rust network protocol 2632 and build 162434 on Linux is what RealityRust | Test Stand runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RealityRust | Test Stand?

The server is live: RealityRust | Test Stand is online. 13 days 10 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on RealityRust | Test Stand?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs162434 (Build): It runs build 162434; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which RealityRust | Test Stand publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RealityRust | Test Stand show up in Rust Analytics lists and filters?

These Rust Analytics lists include RealityRust | Test Stand: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join RealityRust | Test Stand?

Type client.connect 103.114.40.43:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol To join, your game needs protocol 2632.
cs162434
Build It runs build 162434.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.